TapestryEngine

A 2D Platformer Game Engine
Log | Files | Refs

067fa4dee6241d96f899c5120b9cbd7a46a9a175.svn-base (3271B)


      1 <?xml version="1.0" encoding="UTF-8"?>
      2 <DEFECTS>
      3   <DEFECT>
      4     <SFA>
      5       <FILEPATH>c:\users\baptistac1\documents\visual studio 2015\projects\tapestryenginedev\tapestryengine\</FILEPATH>
      6       <FILENAME>animation.h</FILENAME>
      7       <LINE>92</LINE>
      8       <COLUMN>20</COLUMN>
      9     </SFA>
     10     <DEFECTCODE>6282</DEFECTCODE>
     11     <DESCRIPTION>Incorrect operator:  assignment of constant in Boolean context. Consider using '==' instead.</DESCRIPTION>
     12     <FUNCTION>animation::Play</FUNCTION>
     13     <DECORATED>?Play@animation@@QAE_NH@Z</DECORATED>
     14     <FUNCLINE>89</FUNCLINE>
     15     <PATH></PATH>
     16   </DEFECT>
     17   <DEFECT>
     18     <SFA>
     19       <FILEPATH>c:\users\baptistac1\documents\visual studio 2015\projects\tapestryenginedev\tapestryengine\</FILEPATH>
     20       <FILENAME>animation.h</FILENAME>
     21       <LINE>98</LINE>
     22       <COLUMN>20</COLUMN>
     23     </SFA>
     24     <DEFECTCODE>6282</DEFECTCODE>
     25     <DESCRIPTION>Incorrect operator:  assignment of constant in Boolean context. Consider using '==' instead.</DESCRIPTION>
     26     <FUNCTION>animation::Stop</FUNCTION>
     27     <DECORATED>?Stop@animation@@QAE_NXZ</DECORATED>
     28     <FUNCLINE>95</FUNCLINE>
     29     <PATH></PATH>
     30   </DEFECT>
     31   <DEFECT>
     32     <SFA>
     33       <FILEPATH>c:\users\baptistac1\documents\visual studio 2015\projects\tapestryenginedev\tapestryengine\</FILEPATH>
     34       <FILENAME>actorcollision.cpp</FILENAME>
     35       <LINE>91</LINE>
     36       <COLUMN>29</COLUMN>
     37     </SFA>
     38     <DEFECTCODE>6201</DEFECTCODE>
     39     <DESCRIPTION>Index '1024' is out of valid index range '0' to '1023' for possibly stack allocated buffer 'this-&gt;mAdjacentActorIDs'.</DESCRIPTION>
     40     <FUNCTION>SpatialMonitor::GetAdjacentActors</FUNCTION>
     41     <DECORATED>?GetAdjacentActors@SpatialMonitor@@IAE_NH@Z</DECORATED>
     42     <FUNCLINE>88</FUNCLINE>
     43     <PATH></PATH>
     44   </DEFECT>
     45   <DEFECT>
     46     <SFA>
     47       <FILEPATH>c:\users\baptistac1\documents\visual studio 2015\projects\tapestryenginedev\tapestryengine\</FILEPATH>
     48       <FILENAME>actorcollision.cpp</FILENAME>
     49       <LINE>91</LINE>
     50       <COLUMN>31</COLUMN>
     51     </SFA>
     52     <DEFECTCODE>6386</DEFECTCODE>
     53     <DESCRIPTION>Buffer overrun while writing to 'this-&gt;mAdjacentActorIDs':  the writable size is '4096' bytes, but '4100' bytes might be written.</DESCRIPTION>
     54     <FUNCTION>SpatialMonitor::GetAdjacentActors</FUNCTION>
     55     <DECORATED>?GetAdjacentActors@SpatialMonitor@@IAE_NH@Z</DECORATED>
     56     <FUNCLINE>88</FUNCLINE>
     57     <PROBABILITY>1</PROBABILITY>
     58     <RANK>4</RANK>
     59     <CATEGORY>
     60       <RULECATEGORY>mspft</RULECATEGORY>
     61     </CATEGORY>
     62     <PATH>
     63       <SFA>
     64         <FILEPATH>c:\users\baptistac1\documents\visual studio 2015\projects\tapestryenginedev\tapestryengine\</FILEPATH>
     65         <FILENAME>actorcollision.cpp</FILENAME>
     66         <LINE>90</LINE>
     67         <COLUMN>21</COLUMN>
     68       </SFA>
     69       <SFA>
     70         <FILEPATH>c:\users\baptistac1\documents\visual studio 2015\projects\tapestryenginedev\tapestryengine\</FILEPATH>
     71         <FILENAME>actorcollision.cpp</FILENAME>
     72         <LINE>91</LINE>
     73         <COLUMN>31</COLUMN>
     74         <KEYEVENT>
     75           <ID>1</ID>
     76           <KIND>usage</KIND>
     77           <IMPORTANCE>Essential</IMPORTANCE>
     78           <MESSAGE>Invalid write to 'this-&gt;mAdjacentActorIDs[1024]', (writable range is 0 to 1023)</MESSAGE>
     79         </KEYEVENT>
     80       </SFA>
     81     </PATH>
     82   </DEFECT>
     83 </DEFECTS>