TapestryEngine

A 2D Platformer Game Engine
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Emitter.cpp (141B)


      1 #include "Emitter.h"
      2 
      3 
      4 //Emitter Functions
      5 bool Emitter::EmitParticle()
      6 {
      7 	mPrtMan->EventProcess(Event(EMIT_PARTICLE, this));
      8 	return true;
      9 }