TapestryEngine

A 2D Platformer Game Engine
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Loading.cpp (433B)


      1 #include "Loading.h"
      2 
      3 bool Loading::Load(const char* filename)
      4 {
      5 
      6 	cJSON* root = LoadJSON(filename);
      7 	//PrintJSON(root);
      8 	cJSON* loading = cJSON_GetObjectItem(root, "loading");
      9 
     10 	char* SplashPath = cJSON_GetObjectItem(loading, "splash")->valuestring;
     11 	
     12 	mSplash = SDL_CreateTextureFromSurface(mRen, LoadSurfaceBMP(SplashPath));
     13 	return true;
     14 }
     15 
     16 bool Loading::Update()
     17 {
     18 	SDL_RenderCopy(mRen, mSplash , NULL, NULL);
     19 	
     20 	return true;
     21 }