charlesbaptista_html

Source for my website; charlesbaptista.com
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commit a79ef7a426a9f218650127272c6ea84d04dca2dd
parent 99fe89f8cf44c550b13aa488045ec5e691971861
Author: Charles Baptista <charles@charlesbaptista.com>
Date:   Sat, 25 Jul 2020 20:23:29 -0400

Updated tapestry content

Diffstat:
Mtapestry.html | 36+++++++++++++++++++++++++++++++-----
1 file changed, 31 insertions(+), 5 deletions(-)

diff --git a/tapestry.html b/tapestry.html @@ -31,15 +31,41 @@ <div id="center_content"> <h3>Tapestry Engine</h3> <p><img src="./imgs/cropped-screen1.png"/></p> - <p>The Tapestry game engine is a 2D side-scroller engine written in C++ using the <a href="https://www.libsdl.org/" target="_blank">SDL2</a> library. Over the year+ of time I&#8217;ve dedicated to the project it&#8217;s grown from a window with a couple static images drifting around to a complex and powerful program that features actors, animation, sound, terrain &amp; water physics, actor collisions, level loading, events, and particles among a number of other systems.</p> + <p> + Tapestry is 2D platformer game engine written in C++ using + <a href="https://www.libsdl.org/">SDL2</a> for rendering. I started + writing it in 2015 and kept adding more over the next few years. it was + my first big programming project. I remember a very early version with + just few colored boxes sliding around in a window. + + Over time I developed many little systems to do more and more; + <ul> + <li>Animations with configurable graphs to automatically play transitions between loops</li> + <li>A physics system with pixel for pixel terrain collision</li> + <li>Springy water physics with splash effects</li> + <li>An event system to let objects communicate with each other</li> + <li>Onscreen UI widgets</li> + <li>Levels loaded and configured from JSON</li> + <li>And more...</li> + </ul> + </p> + <p><img src="./imgs/screen2-768x344.png"/></p> + <p> + All these images are screenshots from test levels I made with fantastic + art assets created by my sister, <a href="https://sofiabaptistacrafts.wordpress.com/">Sofia Baptista</a>.</p> + </p> + <p> + You can download in it's current state from my git: + </p> + <p><tt>git clone git.charlesbaptista.com/tapestryengine</tt></p> <p><img src="./imgs/screen6-300x297.png"/></p> - <p>Developing this program has been an extremely fun and instructive process. It has presented me with a wide range of unique problems to solve and systems to engineer; from text wrapping and scrolling to writing my own <a href="http://charlesbaptista.com/2016/12/22/red-black-trees/">red-black trees</a> to JSON based level loading. This project continuously pushes my horizons as a programmer and always presents new challenges.</p> + <p> + Game programming is a great way to learn. It provides ample and various challenges, + and it's fun to watch all your systems work together to create a little illusion. + </p> <p><img src="./imgs/screen6-1-768x432.png"/></p> <p><img src="./imgs/screen4-768x329.png"/></p> - <p>&nbsp;</p> - <p>All the images shown are screenshots from levels created in the engine. Art assets created by <a href="https://sofiabaptistacrafts.wordpress.com/">Sofia Baptista</a>.</p> - <p>&nbsp;</p> </div> </body>